Development

-  FlashTris history

1995 - 1998: I develop games during my studies (see games page The best is Demoniac-Tris, a "Tetris like" running under Dos/Windows with IPX network support.
June 1998: I discover Linux. During one year, I develop some utilities to discover this fabulous system.
June 1999: I decide to convert Demoniac-Tris to a Linux version. I encountered difficulties (langage Pascal ==> C and system Linux/Dos). I decided to leave this project and I would like to create a new "Tetris like", 100% in C and assembly langage, 100% compatible between Linux, Dos and Windows 3.x/95/98/2000/XP. 1999-06-21: FlashTris is born.

-  Technical info

- FlashTris is developed and tested with a Pentium III 800, 450 Mb RAM, Linux Debian and Slackware, kernel 2.4.0, XFree 4.0.2
- 100% C/assembly langage, compatible Linux - Dos - Windows v3.x/95/98/2000/XP
- optimised: 75% of graphics and sound are written in assembly langage
- data is included in executable (compressed musics and graphics)
- more than 23000 lines of source code (menu: 28%, graphics: 23%, game: 18%, sound: 14%, other: 20%)
- zero high level library used (except svgalib for Linux console graphics)
- graphics are made with The Gimp and Deluxe Paint II
- program (and bugs...) are free!

-  Special thanks

- Rapass for his fabulous menu's idea
- people who help me, give me ideas, signal bugs, ...

-  Progress report on 2001-09-06

Graphics mode: VGA (320x200): 100%, SVGA (unlimited resolution): 5%
X-Window version: 35%
Linux console version: 100%
Dos version: 100%
Windows 3.x/95/98/2000/XP version: 100%
Menu: 85%
Game - display: 90%
Game - modes: 70%
Game - options: 65%
Game - bonus levels: 60%
Game - scores: 32%
Artificial intelligence: 80%
Network game - Linux: 20% (TCP/IP only)
Network game - Windows: 0% (soon)
Musics, sound FX: 100%

-  Under construction

- network game for Windows version
- X-Window version
- game modes: challenge, star mode, ...
- high scores
- other bonus levels: nibble, tron, ...

-  Known bugs (sorry!)

- under Windows 2000, game detects Msdos 5.0!
- hangs up before menu (Windows only)
- display problem when lot of players (stats, number or lines, ...)
- bad computer intelligence (is that really a bug ?)